Code: L8 Software
L8
An amazing software package for visualizing various fields related to real-time shows, lighting design, DMX controlled automatic objects, laser effects, pyrotechnics and more in a photorealistic environment. Realism and speed are the best in the industry.
"L8 is a tool for professionals, to help shape and develop their lighting design ideas, and share them. But on the other side, it is a major part of the creation process. L8 is an environment where ideas are born and nurtured. It doesn’t matter what you want to do, and it doesn’t matter if it’s been done before or not — we develop our software so that people from all skill levels of the industry can create their best work. Our users’ ideas are the significant driver for us to make the best product we can, from inception to realization. The way that L8 works best is when it is used by people who enjoy what they do"
- Dmytro Giventar (L8 product founder).
Category: software , visualisation
|
CE |
CE2 |
CE3 |
MEDIA |
TRACE |
UNLIM |
ArtNet, sACN, VC universes |
2 |
4 |
8 |
255 |
255 |
255 |
HOG 4 universes |
0 |
0 |
0 |
255 |
255 |
255 |
MA-NET 2/3 universes* |
0 |
0 |
0 |
255 |
255 |
255 |
Laser inputs |
0 |
8 |
8 |
255 |
255 |
255 |
High quality Videoshots (mp4) |
Y |
Y |
Y |
Y |
Y |
Y |
Onboard show control |
Y |
Y |
Y |
Y |
Y |
Y |
Video texture playbacks |
0 |
0 |
1 |
32 |
32 |
255 |
Video texture inputs |
0 |
0 |
1 |
12 |
12 |
12 |
Animated 3D Textures |
Y |
Y |
Y |
n |
Y |
Y |
Mirrors |
Y |
Y |
Y |
n |
Y |
Y |
DMX Camera patch |
n |
n |
n |
Y |
Y |
Y |
DMX profiles Constructor |
n |
n |
n |
Y |
Y |
Y |
Moving objects, Camera path |
n |
n |
n |
n |
Y |
Y |
Moving objects collision alarm |
n |
n |
n |
n |
n |
Y |
Virtual cameras overall resolution |
0 |
0 |
0 |
0 |
2 HD |
4 HD |
Virtual Reality (Oculus, HTC) |
n |
n |
n |
n |
n |
Y |
L8 watermark bottom-left |
Y |
Y |
Y |
n |
n |
n |
Annual Updates and Support |
1 |
1 |
1 |
Y |
Y |
Y |
3DS, FBX file import |
Y |
Y |
Y |
Y |
Y |
Y |
NDI texture inputs |
- |
- |
1 |
9 |
9 |
9 |
Animated Characters library |
- |
Y |
Y |
Y |
Y |
Y |
Symbols library (Trusses, Speakers, etc.) |
Y |
Y |
Y |
Y |
Y |
Y |
DMX recorder |
Y |
Y |
Y |
Y |
Y |
Y |
Paperwork |
- |
Y |
Y |
Y |
Y |
Y |
Fixtures per project |
64 |
128 |
128 |
512 |
800 |
2000 |
MVR file import |
|
|
Y |
Y |
Y |
Y |
Particles library (CO2, Pyro, Confetti, etc.) |
|
|
- |
Y |
Y |
Y |
Scaffold library |
|
|
Y |
Y |
Y |
Y |
Camera Focus |
|
|
Y |
Y |
Y |
Y |
Mirrors |
|
|
- |
Y |
- |
- |
Light Emission (Direct Illumination) |
|
|
Y |
Y |
Y |
Y |
Fixtures per project |
|
|
- |
- |
1000 |
- |
Light Reflection (Indirect Illumination) |
|
|
|
- |
Y |
Y |
Virtual Reality (Oculus, HTC) |
|
|
|
Y |
Y |
- |
Animated 3D Textures |
- |
- |
- |
Y |
- |
- |
grandMA3 viz-key** |
|
|
|
Y |
Y |
Y |
Crowd of Characters |
|
|
|
Y |
Y |
Y |
Fixtures Thumbnail Browser |
|
|
|
Y |
Y |
Y |
Fixtures per project |
|
|
|
- |
- |
4000 |
HDR output (BT.2020) |
|
|
|
Y |
Y |
Y |
HDR screen/videoshots (HDR, JXR, h265) |
|
|
|
Y |
Y |
Y |
Virtual Production crane (stYpe, Mo-Sys) |
|
|
|
Y |
Y |
Y |
Render to NDI |
|
|
|
Y |
Y |
Y |
in development... |
|
|
|
- |
- |
- |
in development... |
|
|
|
- |
- |
- |
in development... |
|
|
|
- |
- |
- |